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java.lang.Objectsimulations.core.strategy.Strategy
simulations.core.strategy.completeStrategy.CompleteStrategy
public abstract class CompleteStrategy
This abstract class describes haw to construct an attack strategy
| Field Summary | |
|---|---|
protected java.util.Vector |
askingStrategyVector
The asking strategies to use |
protected java.util.Vector |
attackStrategyVector
The attack strategies to use in order |
protected java.util.Vector |
decisionStrategyVector
The decision strategies to use |
| Fields inherited from class simulations.core.strategy.Strategy |
|---|
abr, memory, name, randomGenerator |
| Constructor Summary | |
|---|---|
CompleteStrategy()
Creates a new instance of CompleteStrategy |
|
CompleteStrategy(java.util.Vector attackStrategyVector,
java.util.Vector askingStrategyVector,
java.util.Vector decisionStrategyVector)
Creates a new instance of CompleteStrategy |
|
| Method Summary | |
|---|---|
boolean |
equals(java.lang.Object o)
overload of equals method |
java.lang.String |
getAskingComposition()
Return the composition of the asking list |
java.util.Vector |
getAskingStrategyVector()
Getter for property askingStrategyVector. |
java.lang.String |
getAttackComposition()
Return the composition of the attack list |
java.util.Vector |
getAttackStrategyVector()
Getter for property attackStrategyVector. |
java.lang.String |
getDecisionComposition()
Return the composition of the decision list |
java.util.Vector |
getDecisionStrategyVector()
Getter for property decisionStrategyVector. |
abstract java.lang.String |
getDescription()
return the description of this strategy |
abstract java.util.ArrayList |
getPlayersToAskSupport(Player player,
Player attackedPlayer,
java.util.ArrayList playerList)
Returns the list of players to ask support. |
abstract Player |
getPlayerToAttack(Player player,
java.util.ArrayList playerList)
return the player to attack |
void |
setAskingStrategyVector(java.util.Vector askingStrategyVector)
Setter for property askingStrategyVector. |
void |
setAttackStrategyVector(java.util.Vector attackStrategyVector)
Setter for property attackStrategyVector. |
void |
setDecisionStrategyVector(java.util.Vector decisionStrategyVector)
Setter for property decisionStrategyVector. |
abstract boolean |
supportAttack(Player player,
Player attackingPlayer,
Player attackedPlayer,
java.util.ArrayList playerList)
return true if the player will support the attack. |
abstract void |
updateAttacksInfos(Player player,
java.util.ArrayList attacksList)
This method is called by the judge after the decision of players to attack and to ask supports to inform the strategy |
abstract void |
updateLastTurn(Turn turn,
Player player,
java.util.ArrayList remainingPlayers)
This method is called by the judge to inform players of the last turn |
| Methods inherited from class simulations.core.strategy.Strategy |
|---|
getAbr, getMemory, getName, getRandomGenerator, setAbr, setMemory, setName, setRandomGenerator, toString |
| Methods inherited from class java.lang.Object |
|---|
clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
protected java.util.Vector attackStrategyVector
protected java.util.Vector askingStrategyVector
protected java.util.Vector decisionStrategyVector
| Constructor Detail |
|---|
public CompleteStrategy()
public CompleteStrategy(java.util.Vector attackStrategyVector,
java.util.Vector askingStrategyVector,
java.util.Vector decisionStrategyVector)
attackStrategyVector - The attack strategies to use in orderaskingStrategyVector - The asking strategies to usedecisionStrategyVector - The decision strategies to use| Method Detail |
|---|
public abstract Player getPlayerToAttack(Player player,
java.util.ArrayList playerList)
throws ManyPlayerToAttackException,
NoPlayerToAttackException
player - The attacking playerplayerList - The list of avalaible player
ManyPlayerToAttackException - if this method would return more that one player to attack
NoPlayerToAttackException - if this method would return no player to attack
public abstract java.util.ArrayList getPlayersToAskSupport(Player player,
Player attackedPlayer,
java.util.ArrayList playerList)
attackedPlayer - The attacked playerplayer - The attacking playerplayerList - The list of avalaible player
public abstract boolean supportAttack(Player player,
Player attackingPlayer,
Player attackedPlayer,
java.util.ArrayList playerList)
player - The owner of the strategyattackingPlayer - The attacking playerattackedPlayer - The attacked playerplayerList - The player list
public abstract void updateAttacksInfos(Player player,
java.util.ArrayList attacksList)
player - The owner of the strategyattacksList - The list of attacks
public abstract void updateLastTurn(Turn turn,
Player player,
java.util.ArrayList remainingPlayers)
turn - The turnplayer - The owner of the strategyremainingPlayers - The list of the remaining playerspublic abstract java.lang.String getDescription()
getDescription in class Strategypublic java.util.Vector getAskingStrategyVector()
public void setAskingStrategyVector(java.util.Vector askingStrategyVector)
askingStrategyVector - New value of property askingStrategyVector.public java.util.Vector getAttackStrategyVector()
public void setAttackStrategyVector(java.util.Vector attackStrategyVector)
attackStrategyVector - New value of property attackStrategyVector.public java.util.Vector getDecisionStrategyVector()
public void setDecisionStrategyVector(java.util.Vector decisionStrategyVector)
decisionStrategyVector - New value of property decisionStrategyVector.public boolean equals(java.lang.Object o)
equals in class Strategyo - The object to compare
public java.lang.String getAttackComposition()
public java.lang.String getAskingComposition()
public java.lang.String getDecisionComposition()
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